I feel like games are reaching a point where storytelling is better than TV and movies. You can live the novel.
...rest, nature, books, music, love for one's neighbor -- such is my idea of happiness. And then, on the top of all that, you for a mate, and children perhaps -- what more can the heart of man desire?
I always advise children who ask me for tips on being a writer to read as much as they possibly can. Jane Austen gave a young friend the same advice, so I'm in good company there.
I've no idea where ideas come from and I hope I never find out, it would spoil the excitement for me if it turned out I just have a funny little wrinkle on the surface of my brain which makes me think about invisible train platforms.
All stories teach, whether the storyteller intends them to or not. They teach the world we create. They teach the morality we live by. They teach it much more effectively than moral precepts and instructions.
"Enchantment's in bookstores on Tues?" "No, it's already there. I've already given birth."
If you need to tell your readers something... there are only two characters that you can put it convincingly into their dialogue. One is Hermione, the other is Dumbledore. In both cases you accept, it's plausible that they have, well Dumbledore knows pretty much everything anyway, but that Hermione has read it somewhere. So, she's handy.
Differences of habit and language are nothing at all if our aims are identical and our hearts are open.
There are two motives for reading a book: one, that you enjoy it; the other, that you can boast about it.
I hope you're pleased with yourselves. We could all have been killed — or worse, expelled.